Claude Code · Intermediate/Lesson 08 of 08~4 min

Install and manage plugins

Skills, hooks, subagents, MCP servers — this whole level, packaged so it installs as one unit. Plugins are the level’s parts bin, and the last lesson before the capstone puts it together.

The Third Way engineering team||Verified against Claude Code v2.1.285 (stable), October 2026

01The goal

Install a plugin from Anthropic’s official marketplace at the scope that fits, see what it adds, and manage it — on, off, updated, removed — from the panel and the shell.

02The idea

A plugin packages the pieces of this level — skills, subagents, hooks, MCP servers — so they install as one unit from a marketplace. Anthropic publishes three general-purpose marketplaces: claude-plugins-official, which Claude Code adds for you the first time you start an interactive session; claude-community, third-party plugins their authors submitted to Anthropic; and claude-code-plugins, a small demo set. You install as <plugin>@<marketplace>.

↳Install scopes
ScopeWho gets itenabledPlugins entry lands in
UserYou, in every project~/.claude/settings.json
ProjectEveryone who works in the repository.claude/settings.json, committed
LocalYou, in this repository.claude/settings.local.json
The same three-way split as settings and MCP — by now you can predict it, which is the sign of a coherent design.

The committed project entry turns a plugin on for your collaborators, but it does not download anything to their machines — each of them runs claude plugin install <plugin>@<marketplace> --scope project once after pulling. And know what an enabled plugin is: part of every session. Its skill descriptions sit in Claude’s context, and its hooks and MCP servers run — as you, with your rights. That is the cost line to weigh before enabling anything broadly.

03The walkthrough

  1. 01In a session in your repository: /plugin install commit-commands@claude-plugins-official — an Anthropic plugin that adds commit-workflow commands.
  2. 02Nothing installs yet. The panel shows the plugin’s description and, under Will install, the commands it adds. Read it — this is the review step, and it is the last cheap one.
  3. 03Choose Install for you, in this repo only — local scope. The summary ends with Plugin is now active.
  4. 04Type /commit-commands: and the namespaced commands list under it. Run one if you have something staged; the shape is the lesson — a plugin arrives as commands, skills and sometimes servers, namespaced by its name.
  5. 05Manage it from the shell: claude plugin list shows version, scope and status; claude plugin disable turns it off but keeps it installed; claude plugin uninstall removes it. Disable-keeps-installed is the distinction worth remembering — off for a week, back without re-approving.

04Your turn

Turn on the claude-code-setup plugin (Anthropic) for everyone who works in your repository. Add to .claude/settings.json, beside the keys from lessons 4 and 5: "enabledPlugins": { "claude-code-setup@claude-plugins-official": true } — the name after the @ is the marketplace’s name, not its repository. Commit it. Then install the way a teammate would after pulling: claude plugin install claude-code-setup@claude-plugins-official --scope project — and if the install edits .claude/settings.json, commit that too. Start a session and ask: "Recommend Claude Code automations for this project." The plugin’s read-only skill walks your repo and suggests hooks, skills, subagents and servers. Treat the output as you treat any proposal: interesting, unverified until you check.

The security stance, one last time at the highest level of packaging: a plugin’s hooks and MCP servers run with your user’s rights, and Anthropic does not review third-party marketplaces. Read the Will install list before you choose a scope — and when a project enables a plugin for you, that same list is what you are inheriting. Plugins from the official marketplace update on their own; a running session keeps the versions it loaded until /reload-plugins or the next session, and the community marketplace does not auto-update unless you turn it on. One more pairing with lesson 7: if a marketplace offers the same server you wired by hand — chrome-devtools-mcp exists as a plugin too — prefer your committed .mcp.json, where the version and the flags are yours.

↳Check yourself
Q1

What does a committed project-scope enabledPlugins entry NOT do for a teammate?

  1. ATurn the plugin on
  2. BDownload it to their machine
  3. CLoad its skills into sessions
→Check your answer
Answer: B

The entry enables; the bits still have to be fetched — each collaborator runs claude plugin install <plugin>@<marketplace> --scope project once after pulling.

Q2

What does an enabled plugin cost every session?

  1. ANothing until invoked
  2. BIts skill descriptions in context, and its hooks and servers running
  3. CA separate subscription
→Check your answer
Answer: B

Enabled means present: descriptions occupy the window, hooks and MCP servers run with your rights. That is the number to weigh when choosing a scope.

Q3

disable versus uninstall…

  1. Adisable turns it off but keeps it installed; uninstall removes it
  2. Bdisable removes the files; uninstall hides them
  3. CThey are synonyms
→Check your answer
Answer: A

Off-for-now versus gone — the same distinction as unstaging versus deleting, and the reason to disable first when investigating a conflict.

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